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Rose is an unreal generalist specialising in environments and lighting.
She combines artistic sensibility with technical problem-solving to contribute to all stages of designing photorealistic shots and environments- from translating script to virtual sets, operating on set to delivering renders for post-production. She has a strong eye for detail and a thorough understanding of the VFX pipeline.
Drawn by the visual storytelling element within worldbuilding, she pursued a VFX MA at the National Film and Television School and a BA in Fine Art at Central Saint Martins. Prior to VFX, she worked in project management for ads, where she helped deliver XR, experiential, and games projects.